﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#include "Wall\Wall.h"
#include "IWallProperty.h"
#include "WallCommandInteractionEventHandler.h"
#include "IInteractionEventArgs.h"
#include "ICommandInteractionEventArgs.h"
#include "DebugMessage.h"
#include "ICommandManager.h"
#include "InteractionEventHandlerRegisterHelper.h"
#include "EnableCompileWarning_The_LAST_IncludeInCpp.h"


using namespace gcmp;
using namespace Sample;

void WallCommandInteractionEventHandler::On(IInteractionEventArgs* pArgs)
{
    DBG_WARN_AND_RETURN_VOID_UNLESS(pArgs, L"args为空.", L"GDMP", L"2023-12-30");
    ICommandInteractionEventArgs* pCmdArgs = quick_cast<ICommandInteractionEventArgs>(pArgs);
    DBG_WARN_AND_RETURN_VOID_UNLESS(pCmdArgs, L"pCmdArgs为空.", L"GDMP", L"2023-12-30");

    // 双击墙，会出现对话框，可以修改属性。用于展示IInteractionEventManager处理交互的机制。CmdSelector分发了这个事务。
    if (pCmdArgs->GetClickType() == ClickType::DoubleClick)
    {
        IElement* pElement = pArgs->GetElement();
        OwnerPtr<IWallProperty> opWallProperty = NEW_AS_OWNER_PTR(IWallProperty, pElement);
        opWallProperty->Modify();
        pCmdArgs->SetExcuted(true);
    }
}

REGISTER_INTERACTION_EVENT_HANDLER(Wall, WallCommandInteractionEventHandler,
    ICommandInteractionEventArgs);
